CARDS

Valkyrie

"Tough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins." Summary The Valkyrie is unlocked from the Goblin Stadium (Arena 1). She is an area damage, melee troop with high hitpoints and moderate damage. A Valkyrie card costs 4 Elixir to deploy. The Valkyrie bears orange hair, a double-bladed battle axe, a brown fur coat, and attacks with a powerful whirl of h ... Read more ›

Mini P.E.K.K.A.

"The arena is a certified butterfly-free zone. No distractions for P.E.K.K.A, only destruction." Summary The Mini P.E.K.K.A. is unlockable from the Training Camp (Tutorial). He is a single-target, melee troop with moderate hitpoints and high damage. A Mini P.E.K.K.A card costs 4 Elixir to deploy. He wears grey metal armor and wields a huge sword. His horns are bright blue/red (color depends on side of Arena), along with his ... Read more ›

Musketeer

"Don't be fooled by her delicately coiffed hair, the musketeer is a mean shot with her trusty boomstick." Summary The Musketeer is unlocked from the Training Camp (Tutorial). She is a single-target, medium-ranged troop with both moderate hitpoints and damage. A Musketeer card costs 4 Elixir to deploy. The Musketeer has a high damage output, but relatively few hitpoints. She has purple combed hair, a musket, and a metal ... Read more ›

Giant

"Slow but durable, only attacks buildings. A real one-man wrecking crew!" Summary The Giant is unlocked from the Training Camp (Tutorial). He is a building-targeting, melee troop with high hitpoints and moderate damage. The Giant costs 5 Elixir to deploy. He wears a large, brown, cloth coat and has ginger sideburns and bushy eyebrows with blue eyes. Strategy The Giant is effectively used as a sh ... Read more ›

Goblin Gang

"Spawns six Goblins - three with knives, three with spears - at a discounted Elixir cost. It's like a Goblin Value Pack!" Summary The Goblin Gang is unlocked from the Jungle Arena (Arena 9). It spawns 6 single-target troops, 3 ranged and 3 melee (Spear Goblins and Goblins, respectively). A Goblin Gang card costs 3 Elixir to deploy. The deployment is always 3 Goblins in the front and 3 Spear Goblins behind.   St ... Read more ›

Ice Spirit

"Spawns one lively little Ice Spirit to freeze a group of enemies. Stay frosty." Summary The Ice Spirit is unlocked from the Frozen Peak (Arena 8). It is an area damage, short-ranged troop with low hitpoints and damage. An Ice Spirit card costs 1 Elixir to deploy. Like its counterpart, the Ice Spirit will launch itself at its target when attacking. The Ice Spirit will temporarily freeze any troops targeted for 1.5 seconds. ... Read more ›

Elite Barbarians

"Spawns a pair of leveled up Barbarians. They're like regular Barbarians, only harder, better, faster and stronger." Summary The Elite Barbarians are unlocked from the Royal Arena (Arena 7). It spawns two single-target, melee, stronger Barbarians with both high hitpoints and damage. An Elite Barbarians card costs 6 Elixir to deploy.   Strategy Compared to the regular Barbarians, they have higher stats and muc ... Read more ›

Royale Giant

"Destroying enemy buildings with his massive cannon is his job; making a raggedy blond beard look good is his passion." Summary The Royal Giant is unlocked from the Royal Arena (Arena 7). He is a building-targeting, long-ranged troop with high hitpoints and moderate damage. The Royal Giant costs 6 Elixir to deploy. Its appearance is similar to that of a Giant but he sports a darker colored cloth coat, has a mustache with si ... Read more ›

Fire Spirits

"These three Fire Spirits are on a kamikaze mission to give you a warm hug. It'd be adorable if they weren't on fire." Summary The Fire Spirits are unlocked from the Spell Valley (Arena 5). It spawns three area damage, short-ranged Fire Spirits with low hitpoints and moderate damage. A Fire Spirits card costs 2 Elixir to deploy. Fire Spirits launch themselves at their target when attacking. They resemble ... Read more ›

Barbarians

"A horde of melee attackers with mean mustaches and even meaner tempers." Summary The Barbarians are unlocked from the Barbarian Bowl (Arena 3). It spawns four single-target, melee Barbarians with both moderate hitpoints and damage. A Barbarians card costs 5 Elixir to deploy. Barbarians wield long swords, and have blond hair and amazing mustaches.   Strategy The Barbarians are a great option to use against enemy ... Read more ›

Minions

"Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!" Summary The Minions are unlocked from the Bone Pit (Arena 2). It spawns three single-target, short-ranged, flying Minions with low hitpoints and moderate damage. The Minions card costs 3 Elixir to deploy. The Minion's appearance is that of a blueish purple gargoyle with large horns, stubby wings and large hands w ... Read more ›

Skeletons

"Three fast, very weak melee fighters. Surround your enemies with this pile of bones!" Summary The Skeletons are unlocked from the Bone Pit (Arena 2). It spawns three single-target, melee Skeletons with very low hitpoints and damage. A Skeletons card costs 1 Elixir to deploy. They are the same as those spawned by the Witch, Tombstone, Skeleton Army, and the Graveyard. Strategy The Skeletons ... Read more ›

Minion Horde

"Six fast, unarmored flying attackers. Three's a crowd, six is a horde!" Summary The Minion Horde is unlocked from the P.E.K.K.A's Playhouse (Arena 4). It spawns six single-target, short-ranged, flying Minions with low hitpoints and moderate damage. A Minion Horde card costs 5 Elixir to deploy. Strategy The Minion Horde is mainly used to defend against tower-targeting troops or ... Read more ›

Goblins

"Three fast, unarmored melee attackers. Small, fast, green and mean!" Summary The Goblins are unlocked from the Goblin Stadium (Arena 1). It spawns three fast, melee Goblins with low hitpoints and medium damage. A Goblins card costs 2 Elixir to deploy.   Strategy Goblins are effective as a distraction for high damage single target troops, such as the Prince and Mini P.E.K.K.A., offensively and defensively. Whe ... Read more ›

Spear Goblins

"Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!" Summary The Spear Goblins are unlocked from the Goblin Stadium (Arena 1). It spawns three single-target, medium-ranged Goblins with low hitpoints and very low damage. A Spear Goblins card costs 2 Elixir to deploy. They resemble the normal Goblins, but are taller and thinner, have sharper elven ears, wear ... Read more ›

Bomber

"Small, lightly protected skeleton that throws bombs. Deals damage that can wipe out a swarm of enemies." Summary The Bomber is unlocked from the Training Camp (Tutorial). It is an area damage, medium-ranged troop with low hitpoints and moderate damage. A Bomber card costs 3 Elixir to deploy. The Bomber's appearance looks similar to that of a Skeleton, the exceptions being that it carries a black bomb and wears a b ... Read more ›

Archers

"A pair of lightly armored ranged attackers. They'll help you take down ground and air units, but you're on your own with hair coloring advice." Summary The Archers are unlocked from the Training Camp (Tutorial). It spawns two single-target, medium-ranged Archers with both medium hitpoints and damage. An Archers card costs 3 Elixir to deploy. They wield a bow and bear an aqua-blue/red (color depends on side of Arena ... Read more ›

Troop Cards - Knight

"A tough melee fighter. The Barbarian's handsome, cultured cousin. Rumor has it that he was knighted based on the sheer awesomeness of his mustache alone." Summary The Knight is unlocked from the Training Camp (Tutorial). He is a single-target, melee troop with high hitpoints and moderate damage. A Knight card costs 3 Elixir to deploy. The Knight wields a long sword and has an amazing mustache, as the descript ... Read more ›

About Cards

General Information Cards are the only method of deploying troops, spells, and buildings onto the battlefield. Spells can be cast anywhere in the battlefield, while buildings and troops must be spawned on your territory. The only exceptions are the Miner, as it drills underground to any point on the map, and The Log, a spell that can only be placed in your territory. There are 4 levels of card rarity: Common (signified by ... Read more ›